Enthrall     

 

Effected creatures will remain acting as if alone, or in a normal state of being, congruent to the creatures nature.

 

Modification-Point Cost (M.P.C.): 120

Prerequisites --------------------------- : None.

Ability-points to invoke:

None. This is considered as a spell.

Area of Effect:

All perceived allies within 1 space (5') per 4 points of the Bard's charisma.

Avoidance-Roll:

Yes: Pit your Speech vs. each creature's Mental-Strength (race to 3).

Casting Time:

Instant.

Damage:

None.

Duration:

A creature effected will remain in its natural state for 3-D6 turns (+ 1-D6 turns per level).

 

In other words, creatures effected will go about doing the things they normally do, unconcerned that a Bard is among them.

 

Notes:

Enthrall will break if:

 

1. Anyone makes physical contact in a

    harmful, or intrusive manner.

 

2. Anyone is caught stealing a creature's

    belongings.

 

3. One fails to steal from the person of

    the creature (i.e., picking its pocket).

 

If Enthrall breaks, that specific creature cannot be Enthralled again for that encounter.

Effect Time:

Instant.

Explanation:

 

The Bard will pit his or her speech vs. each creature to be effected by this chant. If the Bard wins, each creature will remain acting as if alone, or in a normal state of being congruent to the encounters nature.

 

Notes:

1. This chant can be used to navigate

    hostiles without being mobbed.

 

2. A creature that breaks from this

    will become enraged for 3 turns

    (+30 offense, defense, and

    avoidance-rolls).

Hand Movement:

None.

Healing:

None.

Immunities:

Mindless creatures.

Maximum Adjustment:

None.

Notes:

See the notes in the "Explanation".

Range:

Bard.

See: "Area of Effect".

Resting Time:

None.

Special:

None.

Song (tale) Preparation:

None.

Spell-points to cast:

60

Susceptibilities:

None.

Value:

12 White-Gold